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tachikoma
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1.4t0 changelog
« on: September 08, 2008, 01:44:27 am »

This thread is only to keep the changelog. For commenting there is already [url=http://forums.planetgloom.com/index.php?topic=5568.0]this thread[/url].

1.t40.1
- Grim's backdoor gone
- Drone spit fixed (1st spit has longer effect but a reasonable 2.2 seconds, further spits add 1.2 second to duration up to max of 3.2 (for 0 frags) to 2.5 (mech) seconds of slow), regeneration slightly increased so spit effect doesnt wear off before next spit is available when skipping one spit
- Drone slows less high frag classes, while 0 frags are almost stuck in place
- Classchanging disabled while slowed. Drone spit also does 1hp dmg o hit.
- Stalker spike regen slightly faster (about 3.5 sec), delay since spike is shot is now constant time
- Stalker spike sac lowers sligthly spike regen time, increases capacity from 20 to 30 spikes
- Healer increases spike regeneration rate (about half of spikes for the time of full armour heal)
- Exterminator now falls again if runs out of cells while using jetpack. 0.5 second overheat when reaching 0 cells allows easier recovery for first few cells.
- New queues:
   For joining teams (no need to spam join on menu)
   teameven values: 0=instant join even if unevens teams. 1=max 1 player difference between teams, excess players remain queued. 2=exactly same number of players on each team, excess players stay on queue
   Replaces old queue for spawning (dynamically weighted, if someone spawns a class, other classes priorities increases slightly. 3 frag classes have same than engi, 4+ higher, 2- have lower. In combination with dynamic weighting cmd/stinger and engi/breeder alternate when spawning)
   You can leave the queue to allow other players spawn first (ie: allow st/drone spawn before engi/breeder)
- Fixed mech rocked sounds, now uses old mech beep instead of HT beep when loading rockets
- fixed mech rocket glitch when low ammo
- Fixed kami spikes calling "float from solid" function on expiration instead of dying.
- Joining a team restricts player while still observer to chase a teammate (or a spawn if no teammates available to chase). Observers in observer team are unaffected.
« Last Edit: September 08, 2008, 01:57:38 am by tachikoma » Logged

tachikoma
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Re: 1.4t0 changelog
« Reply #1 on: September 08, 2008, 01:45:29 am »

1.4t0.2
- @setteam now removes player from any queue might have been in. (backported to 1.4t0.1e)
- fixed hatchling grapple-jump.
   Now can jump whenever is touching a solid on grapple direction.
   Added timers to make easier usage, fix stopping own impulse, and sliding along walls/ceiling
   Fixed vertical bounce when should stand still when reaching a surface
- Fixed mech holding rockets if touches a depot. Touching a depot now instantly shoots rockets (backported to 4t0.1d)
- Fixed mech showing missile icon when insufficient ammo to start loading rockets (backported to 4t0.1d)
- Changed light1 and light2 to be non solid (no more prediction errors in gloom and other maps that use them)
- Exterminator doesnt take damage from gassers again.
- Fixed error in menu code that broke changing current class from menu. using changeclass <classname> works fine.
- Fixed spawn queue message not refreshing when changing class while on queue from console (backported to 4t0.1c)
- Changed scoreboard code to send to players sequentially instead of all at the same time scoreboard updates
- Fixed engi/bio disintegrating bullets. Now can be shot through, or just shot at. (backported to 1.4t0.1e)
- Fixed funball map, breeder class override works again (backported to 1.4t0.1a)
- Added back respawn menu delay (backported to 1.4t0.1b)
- Fixed delaying joining teams if destination team had no spawns (backported to 1.4t0.1c)
- Fixed priorities on queue where inverted (backported to 1.4t0.1c)
- Fixed chasing observers not seeing status of queue without score/menu visible (backported to 1.4t0.1c)
- Fixed game crash when humans joined first on gloom5, due to division by zero in earthquake. (backported to 1.4t0.1c)
- Fixed when during earthquakes join an empty team made player bouncing all around (introduced on 1.4t0.1c when fixing game crash)
- Fixed jittering in position in spawn queue when two or more players spawning same class had same score. Now takes kills, feed, tks, score and time queued into account to avoid two players with exact same queue score. (backported to 1.4t0.1d)
- Moved queue title a bit lower (backported to 1.4t0.1d)
- Fixed small issue when switching from a spawn to chase a teammate that joined afterwards where observer stood on spawn while seeing chased player hud and screen effects (backported to 1.4t0.1e)
- Fixed join queue not being processed when a player on a team disconnected (backported to 1.4t0.1e)
- Fixed while chasing a a player, if you joined that team changed chased player (backported to 1.4t0.1e)
- Slightly reduced timers from depot for shock trooper. Should fix the ammo-less st getting 70 sec depot time (backported to 1.4t0.1e)
- Improved impulse commands to be useful, added all most commonly ussed comands to them. (backported to 1.4t0.1e)
- Fixed makefile, now outputs correct gamei386 or gamex86_64 based on destination target
- Flags -std=c99 and -Werror-implicit-function-declaration added to makefile, fixed errors when compiling with those flags
- Updated release script, now gamedate is the date of the release, not the date when .so was compiled
- Fixed guard slash damage, which was supposed to do 4 to tele but ended doing 0. (backported to 1.4t0.1e)
- Removed stuffing voice 0 on spawn.  (backported to 1.4t0.1f)
- Fixed clients not being able to use ent->think callback (backported to 1.4t0.1f)
- Added 1 sec delay since spawn before grenades can be thrown (avoids risk of accidentally throwing nade if invuse key retriggers after spawn)  (backported to 1.4t0.1f)
- Added per map (maps/*.conf) files to allow settings to be configured on a per map basis, maps/default.conf for all maps overriden by per map file if exists (backported to 1.4t0.1f)
   Available settings are:
     alienbp humanbp: Total build points for the team (from this initially spawned structures are subtracted)
     alienfreebp humanfreebp: Number of build points available to players to build once game has started, regardless of any prebuilt structures.
   Syntax is "name = value" one per line, or "#comment up to the end of line"
- @setteam now only looks for first char of team name. IE @setteam 1 obs, @setteam 1 observer, @setteam 1 o are all the same. @setteam 1 obnoxious is also equivalent as the previous examples, although not strictly correct or meaningful (backported to 1.4t0.1f)
- Added @setfrags command. Syntax @setfrags <id-or-name> <+n|-n|=n>  Add, subtract, or set to specified frag count. Requires adminmode permission. (backported to 1.4t0.1f)
- Negative score for feeding is back.
- Added blocker detection. Now feed and negative score goes to blockers instead of to victims. Lets it has some use when blockers see themselves with big negative score and most feed because they keep feding teammates to aliens. Stick feeding is not yet detected. (Incomplete yet, completion will be in 4t0.3)
- Added reduced buildpoints refund mode when time limit is hit. As a side effect overtime mode is also now fixed.
   timelimitmode cvar controls which mode is now used. Values are:
     0: Tie game.
     1: reduced buildpoints refund. "rr", "reducedrefund" and "reduced refund" are also valid values.
     2: sudden death. "sd", "suddendeath" and "sudden death" are also valid values.
     3: overtime. "ot" and "overtime" are also valid values.
   Cvars "suddendeath" and "overtime" have been removed since all 4 end modes are mutually exclusive and more variables only add clutter.
   Own team or world killing structures refunds full points.
- Uptime stats updated to show details for the different game end modes. Data will now persist between server restarts. Can be manually reset deleting gamepersistent.<port> file
- Reduced damage of pulse vs stalker. Coolant upgrade doesnt prevent taking pulse damage, but reduces it to 2 cells from 5
- Admins with veto permission can start a vote extend even if there is no time left for the vote to complete normally.
- Admins with veto permission can "vote end" to finish vote before normal time.
« Last Edit: September 19, 2008, 02:06:00 pm by tachikoma » Logged

tachikoma
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Re: 1.4t0 changelog
« Reply #2 on: September 19, 2008, 02:51:47 pm »

1.4t0.3
- Timelimit command now also informs which timelimitmode is game currently in.
- Fixed misalignment of uptime command when more than 9 wins for a team
- Fixed error in @setteam, now works again
- Fixed vote disabled during sudden death, reduced refunds or overtime
- @debugbox command added, shows bounding box of entities
- When reaching timelimit, if both teams are empty map will end with a "timelimit end", which is same as a tie game but wont be registered on cmd uptime stats.
   After timelimit was hit with players, if both teams become empty for 5 seconds "timelimit end" also triggers.
- Reduced grapple retrigger delay from 0.3s to 0.2s.
- Fixed bug in T_Damage that caused when overwriting dir parameter to globally change vec3_origin, having odd effects most notably in bodies and doors but may be somewhere else too.
- Setting idletime to <5 disables idle time kicking of players on a team. This time applies to observers when server is at 92% of player count as did before.
- Added obsidletime for separate observer idle time kicking. Setting to <5 disables kicking of observers. Defaults to 1200.
« Last Edit: September 21, 2008, 03:36:17 pm by tachikoma » Logged

tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #3 on: September 21, 2008, 03:43:20 pm »

1.4t0.4
- Fixed release script, was adding date day and month names in current locale (spanish) instead of in english
- Respawning with C4 primed doesn't drop the C4. Throwing grenades and flares prevents players from respawning
- Added C4 to @summon, time limited to one C4 at a time for one admin. Needs both summon and blast permissions.
- Added cvar summonflags to control what can be @summoned. Flags are (case sensitive):
   s Allow summon structures
   t Allow summon tele/dest
   c Allow summon C4
   e Allow summon evil stuff
- Fixed impulse build commands allowing any class to build structures.
- First 5 feed wont subtract score if at 0, futher feed will go into negative score.
« Last Edit: September 23, 2008, 01:48:53 pm by tachikoma » Logged

tachikoma
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Re: 1.4t0 changelog
« Reply #4 on: September 23, 2008, 09:15:20 am »

1.4t0.5
- Fixed impulse build commands broken for engineer
- Removed day name from gamedate because GSB only showed the first three space separated words, leaving year out
- Fixed rg_hum sound triggering 10x per second when charging pulse. Now its a normal looping sound.
- Cleaned up discharge code. Now triggers when reaching max cells. Fixed powershield issues with pulse (uncomented existing code). Overheat duration always 75% proportional to used cell count. 62% duration with coolant upgrade.
- Changed pulse effect to railgun trail for other players (own xt still sees the line pulse).
- Increased xt laser and pulse damage vs eggs 5 times, should now be able to make egg regrow by shooting at it, and kill low hp egg with pulse.
- Reduced damage to spikers. Increased health of spiker gib.
- Increased mine health. Increased (proportionally less than health increase) all damages to mines except from fire.
- Mines can be @summoned.
- Fixed balance checking when joining teams, its no longer possible to unbalance teams.
- Leaving a team is now announced globally.
« Last Edit: September 23, 2008, 02:30:53 pm by tachikoma » Logged

tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #5 on: September 23, 2008, 12:31:51 pm »

1.4t0.6
- xt laser and pulse damage vs egg slightly reduced
- Added mine to the help of @summon
- Player ID name now stays for up to 0.5 seconds when not aiming at some other object/player. This will be later also used for % expansion on chat improvements.
- Fixed wrong message when admin tried to use "vote end" but didnt have veto permission.
- Added descriptive message when admin tries to veto a vote without veto permission.
- Reworked % text macro expansion, now is cleaner and easier to maintain, when an expansion fails, if its immediatly (no spaces) followed by a {}, the text between braces is used. A default value of - (example: "%t{-}") will cancel entire message if falls to use that default. New planed text macros to be added later.
- Fixed AddToMapList, rotation should not get stuck on newly added maps.
- Changing class while alive to non builder class has now death message. Cvar changeclassmessage can be one of:
   0: Never show message (default)
   1: Show message when not going/leaving builder (in case of leaving builder if has been for less than 15 sec builder), or sight of opposite team
   2: Always show message.
- Changing class to builder or from builder after a time has passed, when not in sight of opposite team stays silent.
- Chasing a player with msg1 shows the obituaries where chased player is involved
- Joining a team for the first time resets player time in scoreboard to 0.
- Added evil depot. Now that MOD_EVIL_DEPOT constant is not a ghost of the past anymore.
- Commando magnum ammo is back to normal ammount
- Depot repair is not instant full health
- Removed +attack cancelling exterminator pulse
- Changed tk negative frags to be counter based.
- Ammount of broken cells for xt is random now instead of always 5
- Added @gibs command for throwing gibs for videos
- Fixed mech bunnyhopping
- Fixed exterminator pulse damage. Previous reduction to stalker didnt affect since T_Damage was using MOD_DISCHARGE for aliens instead of MOD_RAIL. Damage vs stalker, stinger and guard reduced. Damage vs guard when has armour increased.
- Invuse while freely moving observer allows you to chase the player you're aiming at
« Last Edit: September 29, 2008, 07:57:17 pm by tachikoma » Logged

tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #6 on: September 29, 2008, 07:57:50 pm »

1.4t0.7
- Fixed @debugdie death message
- Fixed "bad stat_string index whilst parsing layout string"
- Increased damage scale vs spikers (+10%, and +10% for grunt scale).
- Increased damage scale of fire vs mine from 55% to 75%
- Changed %t to default to empty string instead of class name, its possible to use %t{%T} for that.
- Improved @debugbox, now shows message with size and relative origin. Fixed some ents not showing box.
- Simplified queue order, players wanting to spawn same class will be ordered on a first join first spawn basis.
- Added @debugqueues command to show queues weights, or if team is specified as argument, the spawn queue of that team with queue scores.
« Last Edit: October 05, 2008, 12:32:24 am by tachikoma » Logged

tachikoma
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Re: 1.4t0 changelog
« Reply #7 on: October 08, 2008, 06:36:35 pm »

1.4t0.8
- Increased hatchie grapple jump trance length. should fix when on some cases hatchie jump was delayed
- Fixed voting disabled during reduced refund and overtime
- Changed message of "must wait players to join" when trying starting vote on the first 30 sec to a more descriptive "wait 30 seconds"
- Fixed auto reload queuing a forced weapon switch when trying to switch when reload had started. Its now possible to cancel weapon switch.
- Added cvar "builderfragtimes", which contains a comma separated list of up to 10 values in minutes of how much takes at that frag count to get one more frag.
   When reaching max frags, excess time is kept for next spawn if player used the frags. To prevent builder time to accumulate when reached maximum, use a negative number on the limit instead of 0.
   When respawning, accumulated time is clamped to 10 seconds before next frag, thus when accumulating time, using frags, and going back, if time is in excess of what needed to get a frag, it will be clamped to 10 seconds left until next frag.
   Default value is "5,5,5" for up to 3 frags, 5 minute each
- Changed ht green laser to trace a small box instead of a point.
- Fixed shrapnel through wall bug
- gl_clear 0 not enforced for local clients. Fixed wrong warning message for gl_clear check
- Added reliable impulse command "ri n" where n is the impulse command number.
- Added cvar reducedrefundsteps to configure reduced refund mode.
   Contains a comma separated list of time:refund  or time:refund_h/refund_a
   Time is the number of minutes until starts the next step. refund is a value from 1.0 to 0.0. Its possible to specift different rates for aliens and humans.
   When the end of the list is reached, a tie game is issued.
   Default value is "15:0.75, 10:0.5, 5:0.25, 45:0"
- timeleft command now tells the time since timelimit was hit, and until next refund change or tie.
« Last Edit: November 02, 2008, 05:03:20 pm by tachikoma » Logged

tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #8 on: November 10, 2008, 07:34:03 pm »

1.4t0.9
- Fixed wrongly documented "time:refund_a/refund_h" in 1.4t0.8 changelog. Order is alphabetical, thus aliens go first
- Removed forgotten debug code dumping builder times in server console on cvar change
- Added weapswitch command, which wont queue on weapon reload or switches. Impulse code of the command is 83
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tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #9 on: November 22, 2008, 02:28:53 pm »

1.4t0.10
- Fixed egg not refunding properly during reduced refund
- Fixed a bug in persistent data code that made server crash the first time it started when the file had to be created.
- Fixed teleporter not properly refunding for unbuilt teleporters
- Added unbuilt refund rule to turrets.
- Added mines giving score when killed by attacks
- Stalker and mech don't get score from killing 0 frag classes.
- While observer chasing a player, stats command with no arguments gives the chased player's stats
- Added icons for commando and guard cloaking.
- Added alternative jump code, enabled setting cvar g_newjump to 1
   All classes jump height should be deterministic.
   Stalker should now have no problems with obstacles, breeder also can always jump on wraith.
   Sliding upwards on ramps bug doesn't trigger anymore when not jumping on the ramp.
   Its possible to jump out of some bad geometries that used to trap players
- %t style chat macros should not report self anymore
« Last Edit: December 08, 2008, 02:25:05 pm by tachikoma » Logged

tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #10 on: December 09, 2008, 10:37:21 am »

1.4t0.11
- Lowered stalker jump a bit in new jump code. Now doesnt have double jump on obstacles
- Increased grunt jump a bit in new jump code. Was a bit lower than used to be, now matches old jump
- Added ramp boost to new jump code. Some jumps that involved ramps work again.
- Fixed issue with wrong trace mask making impossible to jump on clip brushes with new code.
- Added new alien only light. Style property set to 31 on a light entity makes the light visible only to aliens.
- C4 at end screen explodes for any player
- ignore command also ignores voices.
- timeleft wont display remaining reduced refund stage time if its above 8 hours
- Fixed spelling in obituary message, is now "%s stepped on the wrong bug"
- Adminmode dragging objects clears now velocity while dragging, which fixes cratering players. Dragged objects gain the observer's velocity when dropped.
- Added svc_commandreply to protocol for IRC bot use.
- Fixed some structures disappearing if breeder died shortly after the freezing effect was over.
- Added uflags client cvar (set with: set uflags <value> u). g_allowed_uflags limits which flags are available.
   g_default_uflags specifies the value for players that don't have it set. Possible flags are (its possible to use a number followed by flag chars):
     0   - No uflag set. For use when g_default_uflags is non zero and player wants all flags off.
     1 r - Disable auto reloading. Reloading will only occur with reload command or impulse command, and when pressing when ammo was already 0.
     2 w - Notifies client of weapon/class switches troug stuffing $@x cvar commands
- Renamed upgrades to descriptive names
- Ht check to prevent shooting while taking damage moved to T_Damage
- Fixed standing up when trying to go down a ramp or stair while crouched. Must be enabled by setting g_crouchfix 1
- Added @chase that allows admins to chase observers
- Admins chasing a player don't get the chased player's score
- Fixed stats not available at end of game when leaving team early
- Initial changes for per client data support
- Added new obituary mesage for spiker touch damage
- Added @leapfrog as an alternative to @n00k2 to blow up room contents
- Fixed vid_restart at game connect while moving as observer causing to move outside the map
- Added msg_spawndeath_a, msg_spawndeath_h, msg_spawnkilled_a, msg_spawnkilled_h for customizing spawn death messages.
   Defaults are: "Spider spawn destroyed!", "Human spawn destroyed!", "Spider spawn destroyed by @!", "Human spawn destroyed by @!"
- Added field "chances" with an integer percent which represents the chances for an object to be spawned on map start randomly.
- Stalker can do again taunt animation
- Exterminator doesnt regenerate cells while lagging
- Changed blending colour when outside map from orange to black for observers
- Added frag ballance column to stats command, which is sum of the cost of the killed frag classes (negative for TKs) minus the feed count
- Added polls. "vote poll <message>" to start a poll
- Added animation support for misc_md2. The field message contains the animation descriptor, as a sequence of <frame>#<frame>#<frame>
   where "," skips directly to the frame, and "-" passes through all intermediate frames.
- Added model2 and model3 for misc_md2
- C4 now orients when falling
- Added observer flashlight. To enable set g_obs_flashlight 1
- Admins with BENEFITS flag leaving a team won't display a message
- Added damage override, which allows server admin to modifiy damages. Enabled with: set g_override_damages damagesfile.txt
   Certain cvars that affect game balance can be overriden from inside the file
- Added g_fire_mode for selecting stinger fire from:
   0 - Original touch fire
   1 - Explosion based fire
   2 - New distance based fire (not yet done)
   This value can be overriden by damage override files. To prevent overriding 10000 must be added to the value.
- Breeder can now push depots
- Added g_hatchling_flags which is a bitmask. The bits are:
   1 - Allows hatchling and kamikaze to use grapple
   2 - Allows hatchling and kamikaze to use jump from grapple
   4 - Allows hatchling and kamikaze to jump on any surface
   This value can be overriden by damage override files. To prevent overriding 10000 must be added to the value.
- Fixed a bug in original infestation code that would reduce damages when multiple targets in range based on entity order and distance of previous entities
- If a player is outside map and fails to instant respawn, game now tries to refund frags before killing the player.
- g_mech_rockets allows selecting the kind of rockets for mech
   0   - No rockets
   1.n - Original drunk missiles. The number of missiles shot is determined by n, or default 5 if n is 0. Missiles refill over time.
   2   - Grim rockets. Rockets drain main ammo.
   3.n - Missile bays of 8 shots per use. n is the number of spare uses. Missiles refill on depot only one by one when mech is above 75 ammo
   4.n - Missile bays of 16 shots per use. n is the number of spare uses. Missiles refill on depot only one by one when mech is above 75 ammo
   This value can be overriden by damage override files. To prevent overriding 10000 must be added to the value.
- Added obituary message for mech missiles/rockets
- Mech missiles/rocket explosions recognized now as explosion for teamsplashdamage settings.
- Added leader support for clanmatches. Clients can use console command "set leader playername u" to automatically join same team when that player joins a team.
- Added g_autoslash_delay which can control speed of player touch slashes. Set to delay in seconds, or 0 for game provided delay.
- Added teamstructdamage cvar (only affects overriden damages)
- laser_color can also accept values in the form 0xaabbccdd for hex encoded custom colours. If set to "hidden" it won't be visible at all
- If cheats are enabled and map seems leaked, localhost players will have grey blending
- Fixed egg size check giving no room message where egg can be pushed into and players spawn properly
- Fixed spiker gibbing when built on places where fits when pushed into
- Added g_grapple_delay to control retrigger time. -1 disable, 0 once per frame, >0 for server time delay
- Added g_inven_refill_flags to control what healer and depot can refill.
   Currently only bits working are value 4 for st ex-shells (time limited every 90 secs) and value 128 for C4 (time limited every 120 secs)
   Default value is 6227579 (ammo, st_smoke, bio_flash, bio_flare, ht_rocket, cmd_grenades, _xt_grenades, mech_cannon, 1frag_spit, stinger_fire, stinger_spore, guard_armour, guard_spore, stalker_spore)
- Lowered depot delay for shock trooper normal shells and gas grenades
« Last Edit: April 08, 2009, 11:39:58 am by tachikoma » Logged

tachikoma
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Posts: 304

Re: 1.4t0 changelog
« Reply #11 on: April 08, 2009, 07:10:11 pm »

1.4t0.11a
- fixed wrong name in changelog, g_hatchling_mode should had been g_hatchling_flags
- g_grapple_jump_speed sets the maximum speed for hatchling jump from grapple
- g_grapple_throw_speed sets the speed at which the grapple will advance towards a surface
- g_grapple_pull_speed sets the speed at which the grapple will pull the hatchling towards the surface
- g_grapple_charge_time sets how long takes from the time grapple hits a surface until jump has full speed. Set to 0 for instant full speed
- Addded adminvoting for votes that can be started only by admins.
- Removed double beep when firing drunk rockets. Firing time lowered to 3 seconds.
- Fixed mech rocket crash on 32 bit builds
- Added new scoreboards. g_scoreboard controls which display, 0 for old version, 1 for new version, 2 for new version with icon change on death
- Fixed crash when breeder died while laying an egg or spiker
- Added highlight for map votes remarking if map is to be changed or next map

1.4t0.11b
- changed default or g_grapple_charge_time to 1
- Fixed sort crashing of new scoreboard.
- Changed highlight in map votes to upper case
- Disabled ignore on voices as wasn't working properly
- Finished g_fire_mode 0
- Builder frags are now counted in balance stat
- Admins can vote recently played maps by adding "nocheck" at the end of vote command

1.4t0.11c
- Added hatchling jumpslash limit shared with touch slash. Can be disabled by setting 256 in dmflags
- Added g_spiker_flags, with values 1 = shoot spikes on death, 2 = spew spikes on death
- Added dmflags 64 to enable slow regen health
- Fixed biotech not getting score counted when running out on cells during the healing.
- Fixed some weakened explosion when overrides where in use but that explosion was left to default
- Fixed guard revenge multiple explosions not being reduced to one when explosion is overriden
- Magnum does now tk
- Magnum doesn't instant gib low hp players anymore
- Added g_enforce_names to require players to use names other than "unnamed", "player", "name" and names starting with "noname". Set to 2 will include random background sounds. First decimal digit changes background colour.
- Changed spikes to not collide client side, and changed movement to a trace without upper speed limit

1.4t0.11d
- Added some of the newer macros had forgotten to implement, but where already documented on early versions (%o* %e* %x*)
- Fixed weapon notifications
- Included spawn kill frags in balance stat
- On non dedicated servers, a special mode will be entered in maps without inital spawns that prevents the map from terminating.
- Fixed no health check in lay_* and build_* allowing to build while dead
- Fixed @setteam when moving a player into observer team
- Fixed no damage check on teleporters for machinegun allowing commando machinegun to damage them
- When joining a team by means of a team leader, the default chased player is the leader
- Added IRC bot support. Removes the bot from scoreboard, allows the bot to use linkchat command
- Fixed new scoreboard displaying invisible admins
- Added Age to listghosts command
- Added spawnflags 4 (invisible, affects enclosed area) and 8 (debug position for flag 4) for deathball.
- Added map configuration allow to place deathballs on unreachable areas to prevent players building outside (as workaround for existing maps, new maps should use a trigger_hurt)
   To place a deathball: deathball = x,y,z spawnflags
- @deathball for spawnflags 4 now shows location so can be added into map config file
- Changed self damage and knockback of exterminator pulse to be proportional to number of used cells.
- Removed exploit of pulsing twice
- MONSTERCLIP content flag now consinstently blocks all structures
- Structures now register who build them. Admins with VIEWGAMESTUFF permission can use @whobuilt to check who build each structure
- If time limit is reached while a vote extend is in progress, the end of the game will be delayed until the vote is over
- Changed touch slash limitation method to allow slashing multiple entities separately and only incur on delay between slahes if previous slash hit the same victim.
- Changed lava damage priority before water. Enginer, mech and xt in lava now fry normally instead of shorting.
- Spawn invulnerability now protects from drone spit slowing
- Changed dropped spikes to damage only once per frame. Also now are non solid, solving jitter, prediction errors and blocking.
- Added spawnflag 65536 which allows to attach mines to moving brushes
- Turrets are now indivisible
- Fixed a bug that allowed base of turrets go beyond 100% of health
- Changed drone and wraith spit to semisolid. Prevents spit from blocking players when hitting them
- Changed grenades to semisolid. Should prevent aliens sticking to them.
- unknown !prefixes in chat will report an error
- Fixed grenades disappearing and falling through floor/walls
- Fixed if breeder gets inside a structure becoming unable to kill it
- Applied semisolid flag to egg, so becomes semisolid when is not solid and can still take damage
- Players that stay dead for 15 seconds are moved to observer in their own team
- Teamkill redirect added
- Deferred 2 frames teamkill counter effect in frag count to prevent entity order affecting outcome
- Dying immediatly after spawning doesnt count as feed
- Added mech rocket mode 5, which changes main weapon damages, and provides one foam grenade as secondary.
- Corpses no align to floor
- @map command broadcasts who changed the map
- @blast allowed for non observer when cheats are enabled
- g_mech_rockets 3 and 4 wont shoot rockets refilled after shooting started
- Fixed %number being aded in text as unknown value after already inserting the value
- Added gloom pmove, with support for integration on clients for proper client side prediction.
   Fixes bounding boxes (also solves stick bug) and jump height being affected by cl_maxfps
   Improved grapple, wraith and jetpack, which can be fully predicted by clients.
   Player collisions can now handle pushing.
   Support for different movement speeds for each class.
   Support for jumping out of some bad geometries that used to trap players
   Exterminator jetpack doesnt crater mid air
- Fixed override explosions
- Added @summon infest (flag i)
- Fixed typo in message when a summon flag was disabled
- Fixed bug in overriden scores
- Added per frame limits for jumpslash, flashlight and deconstruct
- Fixed slash delay based on animations when stinger switches from fire to slash, now is always 0.1 seconds
- Mines check for aliens at 20FPS now
- pers.connected set to false when a player disconnects
- Added "type" serverinfo cvar which can have "normal" or "match" values.
- When server type is match, its allowed to vote a map that has been recently played and spawn queues are first to join spawns first, regardless of class
- Added command "leave" so it is possible to bind a key to leave queue
- g_changeclass renamed and improved:
     0 disables messages
     1 shows messages when not switching to/from builder when not on sight of the other team
     2 shows message when not switching from/to builder, regardless of the other team nearby.
     3 shows messages always
- Exterminator flight sound made less spammy
- Turrets need to be poked at least once to give points to aliens, and at least 3 times to count as tk to humans up to a maximum of 2 turrets during a minute

1.4t0.12
- Dead bodies now align on floor
- Reduced time stuck dead without being able to respawn in low gravity areas from 5 seconds to 2.5 seconds.
- Players can carry one player on top.
- Anti stick check
- Enabled randomized egg angle for model
- Added g_spiker_spike_time to control how long dropped spikes stay. Form is a range "min-max". Default is 7-12;
- Added g_kamikaze_spike_time to also control kamikaze dropped spikes staying time. Default is 150-450
- Added g_spiker_flags value 4 which allows spikers to defend themselves normally from commando attacks.
« Last Edit: January 24, 2010, 05:55:23 pm by tachikoma » Logged

Fangon
Forum Staff
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Posts: 125

Re: 1.4t0 changelog
« Reply #12 on: September 28, 2010, 05:27:11 pm »

[b]1.4tm0.14[/b]
- Added support for team/client specific entities (requires modified r1q2ded). Used atm for previews and guard.
- Invisible guard now appears as translucent to alien and observer teams
- Wraith spit throw range increased.
- New last damage handling: when a player dealt 66,7% or more of the damage to the killed target, the player gets a frag.
- Breeder obstacle kill rewards: pushing someone to an obstacle or breeding an obstacle on someone gives a frag.
- Breeder and Biotech get frags for killing someone by shooting/pushing them into lava, mines, etc.
- Guardian spikes now actually try to hit their target.
- Breeders can now lay gassers properly near walls.
- New HT upgrade: Mortar. Toggle shooting mode with +use. In mortar mode the HT shoots rockets with curved trajectory.
          - The rocket starts falling as soon as it's about to hit something solid, enabling it to adapt to small and large spaces.
- New Commando upgrade: C4 Kit. Restores C4 explosive for 1 frag.
- New ST upgrade: Equipment Kit. Restores everything but armor for 1 frag.
- Added @summon proxyspore.
- Guards have the ability to corrupt human mines with +use if the server variable corrupted_tripwires is set to "1".
- Removed upgrades: HT shrapnel, Hatchie translucency, HT mute warning, Commando long nades.
- Biotech now has 2 scattergun clips with 8 ammo (4 shots) each.
- Added structure previews for engineer:
        - By default structure previews are visible when using engineer menu.
        - To hide structure previews, set uflags "e" or "16" (+ any existing uflags you might have and want to keep).
        - To hide engie menu and use structure previews only, set uflags "E" or "8" (+ see above).
        - To take advantage of structure previews with direct binds, use impulse 30-35. One key press displays the
          corresponding structure preview, second key press builds it. Impulse 30 = tele, impulse 31 = turret, etc.
- Added support for updating r1q2ded/damages/game by rcon command.

[b]1.4tm0.14b[/b]
- Fixed leaking build points when structure didnt get built because the breeder got killed.
- Guardian now has 70 armor that only regenerates when the guardian is invisible and stationary (not at healer).
- Hatchling upgrade re-enabled.
- Buying shock trooper refill upgrade only causes shell clip reload if the player has ex-shells loaded when buying the upgrade.
- Hopefully fixed the odd obstacle frag bug.. in case the bug still occurs, added a server variable to disable the breeder obstacle frags altogether (obstacle_frags).
- Fixed ST upgrade - there was a bug that enabled the player to get extra shotgun shells in one clip.
- Admins are now notified whenever someone logs in to a user account.
- Added a server variable to toggle between guardian armor regen modes. The variable is "g_guardian_regen_mode" and values are as follows:
  "0" = no armor regen, "1" = armor regen near nest (broken, old code), "2" = armor regen while invisible (current).
- Added a server variable to change guardian armor regen speed. The variable is "g_guardian_regen_speed", default value is "0.8". The number
  corresponds to the time needed in seconds to restore 1 armor.
- Magic mapcycle disabled. Next map will be determined by player count and map's position in the list.

Damage Table Changes:
- Grunt/ST/Commando/Mech damage vs Guardian armor slightly decreased, damage vs health increased moderately
- Gassers and Stinger gas spores don't destroy infests anymore

[b]1.4tm0.14c[/b]
- Map rotation will now continue from where it was before a map or maps outside of rotation were voted.
« Last Edit: October 05, 2011, 10:41:14 pm by Fangon » Logged

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